Opening Bids
- 1
, 1
, 1
,
1
is 12+ points. 1
or 1
shows 5.
1
shows diamonds equal to or longer than clubs unless 33.
With 55 open the higher-ranking suit.
- 1N is 15-17.
- 2
is 22+ balanced or some unbalanced hand that wants to play game.
- 2
, 2
, 1
are weak twos:
6-10 pts, 6-card suit with two of the top three honors.
- 2N is 20-21 balanced.
- 3
, 3
, 3
, 3
are 7-card suits (maybe 6 for clubs), two of the top three
honors, little outside strength.
- 4
, 4
, 4
, 4
are 7 or 8-card suits (strong suits and shape if 7-card suit).
- 5
, 5
very
shapely (usually strong 8-card suit)
After 1
or 1
- 1 suit is 4 cards, 6+ pts.
-
With diamonds and a major, bid 1
on
invitational or stronger hands, the major on weak hands.
-
Responder bids 4-4 up the line, but 5-5 down the line.
- 1N is 6-10 balanced, no 4-card major.
- Rebids are normal. 2N over 1N is around 18.
- Single raise (2 minor) is 6-10, usually 4-card support. (Some hands are
awkward, like 1336 or 3136 after 1
.)
- 2
over 1
is 4+ clubs, 10+ points. If invitational with a 4-card
major, bid the major, not 2
.
- Rebids of 2
or 2
or 3
show extras. With 5+ diamonds and a
4-card major and a minimum, bid 2
. With a 12-14 notrump, bid
2N. With a 4441 (stiff club), bid 2
or maybe 2N with a stiff
honor.
- See 2/1 Auctions below.
- Single jumps into new suits strong. One of two hand types:
- A solid suit (AKQJxx, AKQxxxx) with side values. This hand will
rebid its suit, which is trump; all further bids cue-bids.
- A good suit with good support for opener's suit. This hand will
rebid opener's suit, which is trump; all further bids cue-bids.
- 2N is 12-15 balanced, no 4-card major.
- Double raise (3 minor) is 12+, 4-card support, game forcing.
- 3N is 16-17 balanced, no 4-card major, notrump hand (i.e. NOT Axx Axxx xx
AKxx).
After 1
or 1
- 1
a normal 1/1 showing 4 spades, 6+ points.
- 1N is 6-10, any shape that had no other bid.
- 2 suit (non-jump) is 4+ suit, 10+ points. 2
over 1
should show 5
hearts.
- Single raise is 6-10 points, 3+ card support.
- New suits by opener are game tries, showing interest in game and some
values in the suit bid.
Responder can accept the game try by bidding game, go back to 3 of the
major with a bad hand,
or bid a new suit below 3 of the major to show some values and not sure
whether to bid game.
- 2N is 12-15 balanced, denies 4-card support (and 4 spades over 1
).
- Double raise is 12+ points, 4+ card support, game forcing.
- 3N is 16-17 balanced, no 4 spades if over 1
, notrump hand.
- Triple raise is 5 trumps, weak hand with a singleton (no more than one ace or
king).
After 1N
- 2
is Stayman showing one of many hand types:
- One or two 4-card majors, invitational+
With an invitational hand, raise opener's major to 3 or bid 2N (if he
did not bid a major you have).
With a game forcing hand, raise opener's major to 4 or bid 3N.
You can also raise to 5S or 4N to invite a small slam, or just bid a slam.
- 5-4 majors, invitational+
Invitational: If partner bids 2
, bid your
long major at the 2 level.
Forcing: Bid your long major at the 3 level.
- 6-4 majors, invitational+
Invitational: If partner bids 2
, bid your
long major at the 2 level.
Forcing: Bid 4 of your long major. If slam-interest, bid 3
then 4 of your major.
- 5-card major, invitational
If partner does not hit your major, make the minimum bid in your major.
- Club signoff
Rebid 3
.
- 2
, 2
, 2
are signoffs showing 5+ card suits.
- 2N is invitational, no 4-card major.
- 3
and 3
natural, game forcing, usually 6+ cards, probably no 4-card
major.
These bids tend to be slam invites; opener should cue bid with a
good fit and controls, but sign off in 3N with nothing special.
- 3
and 3
natural, game forcing, 5+ cards. Opener bids:
- 3N with two card
support.
- Raise to 4 with three card support and a normal hand.
- Cue bid with a good fit and controls.
- 3N to play.
- 4
, 4
to play.
- 4N invites a small slam. 5N invites a grand slam (and forces to a small
slam).
After 2
2
any hand that does not qualify for a suit positive.
Opener then describes his hand:
- 2
, 2
, are 5+
card majors
- Responder's raise to 3 shows 3-card support and is unlimited.
- 2N is 22-23 balanced. Responder can bid as over a 2N opening, or
pass with a terrible hand.
- 3
, 3
are 5+
card minors
- Responder should aim at 3N. A raise to 4 would show slam
interest.
- 3
and 3
show
solid suits and set trumps. Responder is ordered to start
cue-bidding. If nothing to cue-bid, raise partner to 4 (no matter what
your trumps look like).
- 3N is 24-27 balanced.
- 4
, 4
solid
suits as 3
and 3
above.
2
, 2
, 3
, 3
is 5-card suit, 2 of the top 3 honors.
This sets up a game force. Opener can raise, bid notrumps, or bid his own
strong suit.
After Weak Two
New suits are forcing; opener is allowed to bid in competition
Opener may not bid again after ANY raise.
After 2N
3
is Stayman. If opener then bids 3
,
3
or 3
shows 5+ in that major and 4
in the other major.
Higher bids as over 1N.
1/1 Auctions
Auctions that start with 1 suit - 1 higher suit have the following rules:
Opener's rebid:
- New suit at the one level shows 4 cards, 12-18 points, not forcing.
(Example: 1
- 1
,
1
)
- 1N shows 12-14 balanced.
- 2 of a lower-ranking suit shows 5-4, 12-18 points, not forcing.
(Example: 1
- 1
,
2
)
- Suit rebid at the 2 level shows 6-card suit, 12-15 points. (Example: 1
- 1
, 2
)
- 2 of partner's suit shows 3+ card support, 12-15 points.
- 2 of a higher-ranking suit shows 5-4, 17+ points. See
Reverses
below. (Example: 1
- 1
,
2
)
- 2N shows 18-19 balanced.
- Jump to a new suit shows 5-4, 19+ points, game forcing.
- Responder can bid opener's suit without 3-card support, to let opener
bid out his hand.
- Suit rebid at the 3 level shows good 6-card suit, 16-18 points.
(Example: 1
- 1
,
3
)
- Responder can pass this, but any other bid is game forcing.
- 3 of partner's suit shows 4 card support, 16-18 points.
- Suit rebid at the 4 level shows good six-card suit AND 4 of partner's
suit.
- 4 of partner's suit shows 4 card support, 19-21 points.
Responder's rebid:
- Pass is allowed. If opener has bid a new suit (not a reverse or
jump), it shows 3 or 4 card support
and a bad hand. (Example: 1
- 1
, 1
- pass). If opener has limited his hand it shows any hand
that does not want to try for game.
- 1N shows 6-10 points, usually balanced but may have "problem
hand" that cannot take another call.
- Suit rebid at 2 level shows 6-card suit, 6-10 points. (Example: 1
- 1
,
2
- 2
)
- Opener's suit at 2 level shows "preference" for that suit over
second suit (may be a doubleton),
6-10 points. (Example: 1
- 1
,
2
- 2
)
- Raising opener's second suit to the 2 level shows 4-card support, 7-9
points. (Example: 1
- 1
, 1
- 2
.)
- Raising opener's rebid suit to the 3 level shows an 8-card fit and
invitational values. (Example: 1
- 1
,
2
- 3
)
- Jumping to the 3 level in an old suit is invitational.
- Jumping to 2N is invitational. (Example: 1
- 1
, 1
- 2N.)
- Bidding the fourth suit is invitational or better and MAY be
artificial. Opener should treat the bid as if it were natural (i.e.,
raise with 4-card support.) Responder does not promise a rebid and can
pass if opener rebids a suit or bids a minimum notrump.
Reverses
After a one-level response, a reverse by opener shows a strong hand
and is forcing.
For these examples we will use the starting auction
1
- 1
,
2
.
Responder's rebid:
- 2 of original suit (2
)
shows decent 5 or more (QJxxx or better), can be passed.
- 2N shows balanced hand, 5-8 points, and can be passed.
Should have a stopper in the fourth suit, else preference
to opener's first suit.
- The fourth suit (3
) is
game forcing; it's a catch-all for hands that don't fit other bids.
Can be a game-forcing raise of one of opener's suits (raise the
suit on the next round).
- Preference to opener's first suit (3
)
is bad hand with preference for opener's suit. Can be passed.
- Raise of second suit (3
)
shows four trumps, bad hand (5-8 points), can be passed.
- Jump in original suit (3
)
is game forcing, shows good 6-card suit (KQT9xx).
- 3N is limited, to play, 9-11 points.
2/1 Auctions
Auctions that start 1 suit - 2 lower suit have the following rules:
Opener's rebid:
- 2 of a lower-ranking suit shows 5-4, may be minimum. (Example: 1
-
2
, 2
)
- 2 of original suit shows 5 or more, may be minimum. (1
- 2
, 2
)
- 2 of a higher-ranking suit shows 5-4, 15+, game forcing. (1
- 2
, 2
)
- 2N shows 12-14 and may be passed. (1
- 2
, 2N)
- Raising to 3 shows 15+ points in support, game forcing. (1
- 2
, 3
)
- With a weak hand and support, rebid a suit then support partner at the
3 level. (1
- 2
, 2
- 2N, 3
- Pass)
- Jump rebid of original suit shows good hand, strong suit. (1
- 2
, 3
)
- 3N shows 15-17 balanced. (1
- 2
, 3N)
- General rules:
- Opener should not rebid notrump with shortness in responder's
suit. Wait till next round to bid notrump.
- If opener rebids a suit below his first suit, or rebids his suit, or
bids 2N, he may have a minimum (12-14 points).
Of these bids, only 2N can be passed (it definitely shows 12-14).
- Responder promises a rebid unless opener bids 2N. No other bid can be
passed.
- With a good hand and no clear direction, you can rebid your suit.
Responder's rebid:
- New suit is game forcing. You may have to make up a suit if you
don't have a natural forcing bid.
- 2N shows 10-11 balanced, non-forcing. (1
- 2
, 2
- 2N)
- But if partner reverses, you are in a game force.
- Rebidding 3 of your suit shows 10-11 with a good suit, non-forcing.
- But if partner reverses, you are in a game force.
- Minimum bid in partner's suit shows 10-11 with 3-card support and probably
values/length in your 2/1 suit.
Passed Hand Bidding
When responder is a passed hand his bids change, since his hand could not
open. Also opener can pass some bids as responder is limited.
A one-over-one can be passed. To do this, opener should have a minimum with 3-card
support. (Pass - 1
, 1
- Pass)
A two-over-one shows 8-11 with a good suit. (Pass - 1
,
2
)
- Opener's rebid is not forcing unless it is a reverse or at the 3 level
(this sets up a game force). (Pass - 1
, 2
- 2
, Pass)
- Again, opener can pass the two-over-one with a minimum and some support.
A jump to 2N shows a good 10-11 points.
A jump-shift is still strong. It shows a passed hand that is worth an
opening bid (because of the fit with partner). The jump-shift shows the
suit bid and 4+ card support for partner. (
KJxxx
AQxx
xxx
x: Pass - 1
, 2
shows this hand.)
A jump-raise is invitational. A jump-raise of a major can be made on
three-card support.
Competition
Competition After Partner Opens 1 of a Suit
Most bids by responder are unchanged. A new suit is still
forcing, and shows 6+ points at the one level, 10+ at the two
level, 12+ at the three level.
Competition After Opponent Opens 1 of a Suit
Double shows one of these hands:
- Usually, 13+ points with 3+ cards in the unbid suits.
- Because your hand will be dummy you should count shape. A
minimum takeout double is a 4441 11-count.
- A notrump hand with 19+ points
- A suit hand too good to overcall, usually 19+ points.
One-level overcall shows 5+ cards, good suit, 7-18 points.
- A minimum: AKxxx and out, not 5332. Most 7 and 8 counts should
not overcall.
1N shows 15-18 balanced with one or more stoppers.
- Some hands have the right shape and points to overcall 1N or double.
If you have strength in their suit (two or more stoppers), bid 1N. If
you have a holding like Ax or Kx, double.
Two-level overcall shows 6+ cards, good suit, 9-18 points
- A minimum: KQJTxx with a side K. Most 9 and 10 counts should not
overcall at the two level. Look at your tricks, not your points.
Jump overcalls are like opening preempts. A jump to the 2 level shows a
good 6-card suit. A jump to the 3 level shows a good 7-card suit, and so
on.
Responses to the Takeout Double:
- Pass is for penalty! (Don't pass just because you have nothing good to
bid.) Minimum QJTxx of their suit. Partner will lead a trump!
- Non-jump in a suit shows 0-8 points. It's your best suit. You
are allowed to go to the two level. (1
-
double - pass - 2
)
- 1N shows 8-11 with one or more stoppers, balanced hand. If you have
a four-card major and a stopper, bid the major instead of notrump..
- Cue bid shows 12+ points, any shape. Partner will bid a 4-card
major if he has one.
1
- double - pass - 2
- Jump in a suit shows 9-11 points, may be a 4-card suit.
- 2N shows 12-13 with one or more stoppers, balanced hand.
- Jump to game shows a long suit and little outside. Seven to the KQ
would be perfect.
Some rules I use about takeout doubles:
- If I am considering a jump to game I ask myself, how will this play
opposite a 19-count with a doubleton in my suit (i.e., the hand too good to
open notrump)?
- If I am considering a takeout double on an offshape hand I ask myself, if partner jumps to 4
of my short suit with seven to the QJ and out, will he like my dummy?
Responses to the Overcall:
- New suits show 6-12 points and a good suit of 5 cards or more. Not
forcing (on the card this is called "nonforcing constructive").
(1
- 1
- Pass - 1
)
- 1N shows 8-11 with one or more stoppers, balanced hand. (1
- 1
- Pass - 1N)
- Cue bid is a "forcing raise", 13+ support points, 3+ card
support. (1
- 1
- Pass - 2
)
- If the overcaller has a minimum you can stop below game.
In fact if overcaller rebids his suit, this shows a minimum and partner
can pass.
- Single raise is 6-9 points, 3+ card support.
- 2N shows 12-13 with one or more stoppers, balanced hand.
- Jump into new suit forcing, shows good suit and 13+ points.
- Double raise is invitational, 3+ card support.
Competition After Opponent Opens 1N
- Double is a good hand that can beat 1N.
- After a 15-17 notrump this should be a hand with a suit (15+ points)
or a very good balanced hand (18+ points).
- After a 12-14 or weaker notrump this should be any 15+.
- 2 of a suit is natural, same hand as a two-level overcall.
- 3 of a suit is preemptive, but sound because it is easy for them to double
you.
Competition After Opponent Opens a Preempt
Competition After Opponent Opens a Weak Two
Competition After Opponent Opens a Weak Three or Higher
- Mostly the same as above.
- The higher the auction the more likely you are to pass a takeout double
with a bad balanced hand.
- 3N over a three bid has a wide range (16-21 points).
Competition After an Artificial Bid
Strong Forcing Artificial Bids
For us this would be 2
.
Other players open 1
or 1
(!) with a strong
hand. Over any of these bids you should overcall aggressively. We
are trying to interfere with their auction, not bid a game.
In general, any time someone makes an artificial bid, double shows length and
strength in that suit. This principal can be applied to Stayman,
transfers, answers to Blackwood, etc.
Limited Artificial Bids
Some players use artificial openings. A common example is 2
to show five hearts and four spades, or 2
to show
a 4441 minimum. Again, double shows the suit bid (so 2
[5
, 4
] - double shows
diamonds).
Competition After an Opening Bid and Response
This is called the "sandwich seat" because you are sandwiched
between two bidding opponents.
In general this is like overcalling after the opening bid. Some
differences:
- A takeout double is for the unbid suits. You should have four-card
supports for both suits unless the hand is strong (17+).
- You may want to overcall RHO's major in the same suit (1
- P - 1
- 2
).
This is because a major suit response can be bid on four small. To do
this you should have an opening hand and a very good suit (you know you are
getting a bad break).