Opening Bids

After 1C or 1D

After 1H or 1S

After 1N

After 2C

2D any hand that does not qualify for a suit positive. Opener then describes his hand:

2H, 2S, 3C, 3D is 5-card suit, 2 of the top 3 honors.  This sets up a game force.  Opener can raise, bid notrumps, or bid his own strong suit.

After Weak Two

New suits are forcing; opener is allowed to bid in competition

Opener may not bid again after ANY raise.

After 2N

3C is Stayman.  If opener then bids 3D, 3H or 3S shows 5+ in that major and 4 in the other major.

Higher bids as over 1N.


1/1 Auctions

Auctions that start with 1 suit - 1 higher suit have the following rules:

Opener's rebid:

Responder's rebid:

 

Reverses

After a one-level response, a reverse by opener shows a strong hand and is forcing.

For these examples we will use the starting auction 1D - 1S, 2H.

Responder's rebid:


2/1 Auctions

Auctions that start 1 suit - 2 lower suit have the following rules:

Opener's rebid:

Responder's rebid:


Passed Hand Bidding

When responder is a passed hand his bids change, since his hand could not open.  Also opener can pass some bids as responder is limited.

A one-over-one can be passed.  To do this, opener should have a minimum with 3-card support.  (Pass - 1D, 1S - Pass)

A two-over-one shows 8-11 with a good suit.  (Pass - 1S, 2C)

A jump to 2N shows a good 10-11 points.

A jump-shift is still strong.  It shows a passed hand that is worth an opening bid (because of the fit with partner).  The jump-shift shows the suit bid and 4+ card support for partner.  (S KJxxx H AQxx D xxx C x: Pass - 1H, 2S shows this hand.)

A jump-raise is invitational.  A jump-raise of a major can be made on three-card support.


Competition

Competition After Partner Opens 1 of a Suit

Most bids by responder are unchanged. A new suit is still forcing, and shows 6+ points at the one level, 10+ at the two level, 12+ at the three level.

Competition After Opponent Opens 1 of a Suit

Double shows one of these hands:

One-level overcall shows 5+ cards, good suit, 7-18 points.

1N shows 15-18 balanced with one or more stoppers.

Two-level overcall shows 6+ cards, good suit, 9-18 points

Jump overcalls are like opening preempts.  A jump to the 2 level shows a good 6-card suit.  A jump to the 3 level shows a good 7-card suit, and so on.

Responses to the Takeout Double:

Some rules I use about takeout doubles:

  1. If I am considering a jump to game I ask myself, how will this play opposite a 19-count with a doubleton in my suit (i.e., the hand too good to open notrump)?
  2. If I am considering a takeout double on an offshape hand I ask myself, if partner jumps to 4 of my short suit with seven to the QJ and out, will he like my dummy?

Responses to the Overcall:

Competition After Opponent Opens 1N

Competition After Opponent Opens a Preempt

Competition After Opponent Opens a Weak Two

Competition After Opponent Opens a Weak Three or Higher

Competition After an Artificial Bid

Strong Forcing Artificial Bids

For us this would be 2C.  Other players open 1C or 1D(!) with a strong hand.  Over any of these bids you should overcall aggressively.  We are trying to interfere with their auction, not bid a game.

In general, any time someone makes an artificial bid, double shows length and strength in that suit.  This principal can be applied to Stayman, transfers, answers to Blackwood, etc.

Limited Artificial Bids

Some players use artificial openings.  A common example is 2D to show five hearts and four spades, or 2D to show a 4441 minimum.  Again, double shows the suit bid (so 2D [5H, 4S] - double shows diamonds).

Competition After an Opening Bid and Response

This is called the "sandwich seat" because you are sandwiched between two bidding opponents.

In general this is like overcalling after the opening bid.  Some differences: